๐MATCH OVERVIEW
BLUE SIDE

























RED SIDEWINNER

























โกAI EVALUATION
You played a pretty solid game as Evelynn, securing a convincing victory. Your aggressive plays and high kill count were key to snowballing your lead, although there were a couple of moments where you could have played safer. Overall, a strong performance that carried the team to a W.
COMBAT & POSITIONING
You were a menace in combat, Evelynn, racking up a high kill count and significant damage. Most of your fights were decisive, but you did overstep a bit at times, leading to unnecessary deaths. Overall, your aggression paid off, but watch out for those risky plays.
GOLD & RESOURCES
Your gold income was solid throughout the game, reflecting your active playstyle and success in securing kills. You were generally ahead of your opponents, which allowed you to build impactful items.
VISION & MACRO
Your vision control was okay, but there's definitely room for improvement. While you placed wards, they could have been more strategically positioned to prevent the deaths you experienced.
CRITICAL IMPROVEMENTS
Be more mindful of enemy positioning and cooldowns before engaging, especially when you've already secured a kill. Overextending after a successful pick can lead to unnecessary deaths.
Consider deeper vision control around your jungle entrances or common gank paths for the enemy jungler to further prevent unexpected invades or counter-ganks.
While your damage output was high, ensure your itemisation is always relevant to the current game state. For instance, against a team with more magic resist, Shadowflame might be better earlier.
Review your death replays. Try to pinpoint exactly what led to your deaths at 16:11 and 26:09 and identify how you could have played those situations differently to survive.
โฑ๏ธTIMELINE ANALYSIS
AI Timeline Coaching
Starting your damage build early, nice! This shows you're looking to snowball your early ganks.
Great teamwork to get your top laner ahead. Working with your team early is based.
Another solo kill on Jayce! You're really dominating the top side early on, popping off fr fr.
Securing Voidgrubs gives your team early objective control and gold. Solid play.
Lich Bane is a great power spike for Evelynn, especially when the enemy team isn't stacking magic resist. This was a timely purchase.
Finding picks like this is what Evelynn excels at. You're showing great map presence.
This death felt a bit unnecessary. You got the kill on Lulu, but overextended and paid the price. Could have played safer here.
You didn't let the previous death stop you! Coming back strong with another kill on Jayce is gigachad energy.
Securing Dragon is always a good call, especially when you're ahead. Objective control is key.
Rabadon's is a massive damage boost for Evelynn. This purchase signifies you're moving into your late-game carry potential.
Baron is a game-winning objective. Taking it with your team is a huge play.
This death at the very end was unfortunate. It looks like you got caught out despite having teammates nearby. A bit of copium needed after that.
Item Build Timeline

Gustwalker Hatchling
GOODStandard starting item for junglers, providing mobility. A sensible pick to begin the game.

Blasting Wand
GOODPurchasing AP early shows you're looking to maximize your damage output for ganks and skirmishes. Good timing.

Boots
NEUTRALBasic boots are a standard purchase for early game mobility. Nothing to write home about, but practical.

Glowing Mote
GOODThis is likely part of the jungle item component build. Essential for jungle clear and sustain.

Control Ward
GOODPlacing a control ward during the laning phase is good for vision denial and setting up ganks. Always a smart move.

Lich Bane
EXCELLENTThis is a massive power spike for Evelynn. The enemy team has no significant magic resist items, making this purchase extremely effective for burst damage.

Sorcerer's Shoes
EXCELLENTComplements Lich Bane perfectly by increasing magic penetration, further amplifying your damage against squishy targets. Excellent choice.

Control Ward
GOODContinuously buying control wards shows good vision control awareness, especially around objectives or potential gank paths.

Needlessly Large Rod
GOODBuying a NLR after a death shows you're prioritizing scaling into a big damage threat. Nearing Rabadon's.

Amplifying Tome
GOODPurchasing two Amplifying Tomes alongside the NLR is a solid build path towards Rabadon's Deathcap. Good decision for maximizing AP.

Rabadon's Deathcap
EXCELLENTThe ultimate AP item. Purchasing this after your significant gold lead and kills is the correct move to become a late-game monster. Based.

Control Ward
GOODMaintaining vision control with control wards is crucial, especially when pushing for objectives like Baron.

Hextech Alternator
NEUTRALThis item is good for burst, but given you already have Rabadon's and Lich Bane, it might be slightly suboptimal compared to other AP items that offer more raw stats or utility. Ngl, could have gone for something else.

Needlessly Large Rod
GOODAnother NLR? This suggests you're building towards another large AP item, likely for an even bigger damage output or to replace less optimal components. Seems like you're committed to being a glass cannon.

Shadowflame
GOODShadowflame is a good item against squishy targets and provides magic penetration. It fits well with your AP heavy build and the enemy's lack of MR.

Blasting Wand
GOODPurchasing another Blasting Wand rounds out your AP nicely, likely preparing for a final component or item completion. You're maxing out your damage.

Control Ward
NEUTRALLast minute control ward purchase. Good to ensure vision around key areas, though unfortunate timing given your death shortly after.

Amplifying Tome
GOODA small AP boost, likely towards a final item component. Your damage output is already massive, so this is just icing on the cake.
๐ฌDETAILED TIMELINE ANALYSIS
๐POSITIONING
Your positioning was generally aggressive, which suits Evelynn's pick potential. However, your deaths at 16:11 and 26:09 indicate moments where you were too deep or isolated, leading to getting caught. When playing Evelynn, especially when ahead, you need to be mindful of enemy vision and cooldowns to avoid getting ambushed.
๐OBJECTIVE
You were actively involved in securing objectives, participating in Voidgrubs, Rift Herald, Dragon, and Baron. Your presence and kills often enabled your team to take these crucial objectives safely. A solid job of contributing to the team's map control.
๐DEATH CONTEXT
Your first death at 16:11 occurred in the bot lane after securing a kill. It seems you might have lingered too long or pushed too far without adequate vision or support, leading to Yunara catching you out. The second death at 26:09 in mid lane, again to Yunara, suggests a similar issue of being caught out of position, possibly due to overconfidence or a lack of awareness of enemy threats even when allies were present. These deaths weren't ideal but didn't cost you the game due to your strong lead.
โกPOWER SPIKES
You hit your power spikes effectively, particularly with the Lich Bane and Sorcerer's Shoes purchase around 12 minutes, and the subsequent Rabadon's Deathcap. These items amplified your damage significantly, allowing you to dominate fights and secure kills. You capitalized on these spikes well to maintain pressure on the map.
๐ก๏ธLANING
As a jungler, the traditional 'laning phase' doesn't apply directly, but your early game pressure was immense. Your successful ganks and solo kills on Jayce in the top lane created a significant advantage for your laner and yourself, setting the tone for the entire game. Your CS was a bit low for a jungler, but your kill gold more than made up for it.
๐คTEAM FIGHT
You were often the primary engage and damage threat in teamfights, especially when you hit your item spikes. Your high burst damage allowed you to quickly eliminate key targets like Jayce and Azir. However, there were a couple of instances where you got caught out due to aggressive positioning, indicating a need for better target selection and awareness within the chaos of a teamfight.