πMATCH OVERVIEW
BLUE SIDEWINNER

























RED SIDE

























β‘AI EVALUATION
Ngl, you were kinda all over the place this game, Ornn. You popped off with some solo kills early on, which was based, but then you got stat-checked by Yorick and needed some serious copium. Your build was a bit of a mess, and your kill participation was frankly tragic. Fr fr, you gotta step up your game.
COMBAT & POSITIONING
Your combat was a mixed bag. You secured some early solo kills, which was great, but you also inted a few times, especially against Yorick. Your overall damage was mid, and your kill participation suggests you were often not even there for the big plays.
GOLD & RESOURCES
Your gold income was pretty average for a 35-minute game, and you were never really ahead of your lane opponent. You didn't snowball your early leads effectively.
VISION & MACRO
Your vision control was pretty weak, mate. A score of 11 is not cutting it for a 35-minute game, and your ward placements were sparse.
CRITICAL IMPROVEMENTS
Bro, you gotta stop inting to Yorick. Review those deaths at 02:31 and 15:58. Understand his kill patterns and learn to play safer when you're behind.
Your item build was all over the place. Prioritize completing your tank mythic earlier, especially if you're behind. Don't buy random components like Unending Despair when you haven't even finished your core items. Get Jak'Sho, The Protean faster.
Kill participation was 18%? That's tragic, no cap. You need to be present for teamfights and objectives. Even if you're just there to soak damage and provide CC as Ornn, your presence matters.
Vision score of 11? That's wild. Start using your trinket wards more proactively and consider buying control wards. Vision wins games, fr fr.
You had some good early leads but didn't translate them into consistent pressure. Focus on wave management and denying Yorick farm after getting kills, rather than letting him come back.
β±οΈTIMELINE ANALYSIS
AI Timeline Coaching
Standard starting items, nothing to see here.
Oof, getting solo killed by Yorick this early is rough. You need to respect his damage.
Based! You turned it around and got a revenge kill. Nice.
Okay, you kinda popped off here! Two solo kills against Yorick is solid.
Good timing on Sunfire Aegis, really helps with wave clear and trading.
A bit late maybe, but Plated Steelcaps are crucial against Yorick's AD damage.
Another kill, nice pressure! Keep it up.
Bro, why are you dying to Yorick AGAIN? You had a lead and threw it. Lowkey cringe.
Good job helping to take the tower! Translating kills into objectives is based.
This item choice is a bit weird right now. You still need tank items and haven't finished a mythic. Ngl, this feels like a miss.
Nice follow-up assist, good to see you contributing to kills outside your lane.
Good objective control. Ornn is great for securing objectives.
Finally, your mythic! This should have come earlier, but better late than never.
Securing objectives is key. Solid play.
Another death in the bot lane. You need to be more aware of enemy threats and positioning, especially late game.
Helping to close out the game with an inhibitor push. Based.
Item Build Timeline

Doran's Shield
GOODStandard start for sustain in lane.

Health Potion
GOODStandard start for sustain in lane.

Refillable Potion
GOODGood choice for sustain during the laning phase.

Cloth Armor
GOODSensible purchase against Yorick's AD damage.

Chain Vest
GOODGood follow-up to Cloth Armor, building towards tankiness against Yorick.

Glowing Mote
NEUTRALThis is a ward, not an equipment item for analysis.

Bami's Cinder
GOODGreat component for Ornn, providing damage and health.

Sunfire Aegis
GOODSolid completion of a core Ornn item, boosting his damage and tankiness.

Cloth Armor
NEUTRALSecond Cloth Armor purchase feels a bit redundant after Chain Vest and Sunfire. Could have gone for other defensive stats.

Plated Steelcaps
GOODGood defensive boots against Yorick's auto-attack heavy kit, though perhaps a bit late.

Aegis of the Legion
GOODA good defensive component, building towards potentially a Spirit Visage or other resistances.

Giant's Belt
GOODMore health is always good for Ornn, contributing to survivability.

Unending Despair
BADThis is a questionable purchase. You're building tank but picked up a damage/sustain item before completing a proper tank mythic. Against a mixed damage team, prioritizing resistances or a mythic would be better.

Cloth Armor
BADAnother Cloth Armor? This feels like you're hoarding components inefficiently and not completing core items.

Chain Vest
NEUTRALMore armor is good, but this late in the game and without a completed mythic, it's not ideal.

Negatron Cloak
GOODGood defensive component against Lux's magic damage.

Jak'Sho, The Protean
GOODFinally, your mythic. You should have aimed to complete this much earlier. It's a strong item for Ornn, but the delay hurt your scaling.

Null-Magic Mantle
GOODMore magic resist is needed against Lux, good component.

Null-Magic Mantle
GOODAnother Null-Magic Mantle, building into Spectre's Cowl next. You definitely needed magic resist against Lux.
π¬DETAILED TIMELINE ANALYSIS
πPOSITIONING
Your positioning was inconsistent. Early on, you were too aggressive and got solo killed. Later, you seemed to be caught out of position in the bot lane, leading to deaths. While you were present for some objective fights, your overall positioning in teamfights seemed passive, contributing to your low kill participation.
πOBJECTIVE
You participated in several key objectives, including two Dragons, an Atakhan, and tower/inhibitor takedowns. Your presence at these moments was valuable, but your low kill participation suggests you weren't always the primary threat or initiator.
πDEATH CONTEXT
Your deaths were primarily due to overextending or poor awareness. The early solo kill to Yorick was a clear misplay of his threat. Later deaths, like at 15:58 and 33:42, indicate you weren't respecting enemy cooldowns or positioning effectively, especially when potentially outnumbered or facing burst damage.
β‘POWER SPIKES
As Ornn, your power spikes come with completed tank items. You got Sunfire Aegis relatively early, which was good, but then your build path got messy. You didn't hit your major tank mythic spike, Jak'Sho, until very late at 29 minutes, which is quite behind for Ornn. This delayed your tankiness and threat significantly.
π‘οΈLANING
You started the laning phase strongly with two solo kills against Yorick, showing good aggression. However, you couldn't maintain this lead and were solo killed back, indicating Yorick's scaling potential. Your CS was decent but not outstanding, and you didn't maintain a significant CS advantage for long. Overall, a volatile laning phase.
π€TEAM FIGHT
Your impact in teamfights was limited due to your low kill participation and perhaps late item completion. As Ornn, you should be a frontliner, engaging and disrupting. While you likely soaked some damage, you weren't creating enough chaos or securing kills to warrant a higher score. More proactive engaging and better positioning would make a difference.